Fill up your water skins now while you have a chance. It’s a long trip through the desert, to get to the mine, and you never know what you’re going to encounter. The Malediction of the Devil’s Mushroom adventure awaits! The Malediction of the Devil’s Mushroom This adventure is a 34 page full-color adventure written […]

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Roll4 Review: The Malediction of the Devil’s Mushroom

An all new, fully customizable Knight Class for D&D 5e, Orders of Knighthood and unique mechanics. Check out Dark Peaks newest sourcebook, Brightlance’s Tome of Knighthood! […]

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Review: Brightlance’s Tome of Knighthood

Ah, yes, Day four of the RPG a Day challenge. Today’s topic? The vision for your campaign. Let’s face it, everyone has some vision or idea for where the campaign they are playing in will be headed. The Game Master may have some grand scope planned for where the final battle will take place for […]

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#RPGaDAY2020 : 4 – Vision

Dawn your jackets, and strap on your snowshoes; an icy adventure awaits you in the frigid land of Whitefaire. Do you have what it takes to survive in this frozen wasteland? Find out in our Whitefaire Adventurer’s Guide Review. […]

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Roll4Review: Whitefaire Adventurer’s Guide

Image from Maximum Fun. This script is a work of fan fiction of The Adventure Zone: Amnesty, and has been generated by a machine learning algorithm. This script is in parody and intended to be spoiler-free. You can read more about the creation process (and some great generated texts), in our companion article. Honestly, the […]

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An AI Wrote The Adventure Zone Fan Fiction… And It’s Great!

At the middle of November, I stumbled on an article describing the GPT-2 Model, a form of machine learning for predictive text. To clarify, it’s a text-generating AI system that can be used to create coherent text. What’s more, this AI system can be trained from specific texts to generate a specific type of response. […]

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TAZ: Amnesty – Written by GPT-2

Making a memorable villain is one of the most important tools that a Game Master can have in their GM Tool belt. While the players are the driving force behind the story; Villains are the ones that set the stage. They are the ones directly opposing the players, slowing, or even halting their progress, building […]

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Make A Memorable Villain

A comprehensive review of 5th edition’s first published class since the release of the Players Handbook and a look at how it got to where it is today. […]

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The Arrival of Fifth Edition’s Long-Awaited Artificer Class

“Whew! That dungeon was rough. Time to get some much needed R&R” – Your Character Everyone needs some time off once in a while, and your imaginary alter-ego is no different. Dungeoneering, exploring, and probably killing everything adventuring is hard work, and after a hard day’s work the characters have got to kick back and […]

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PC Hobbies That Don’t Suck

It’s Friday Night, and you’ve got an early morning game session planned for Saturday. The last session was fun, but it wasn’t your personal best, but they can’t all be blue ribbon winners, right? The real problem is what you’ve got planned for tomorrow, nothing. Nada. Even though you’ve had two weeks to prepare, you’ve […]

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Energy Boost! Avoiding GM Fatigue