Welcome to Dark Peaks: Deep Math, where we go into the nitty-gritty details of the mathematics behind some of the Dark Peaks mechanics. Before reading this, check out our review on Dark Peaks: Deep Maw! We go into how some of these mechanics function in our original review.  Definitions Level Dice: also called LD are […]

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Dark Peaks: Deep Math

It’s been a while since our last article, for a variety of reasons. We’ve been hard at work with the creation of new name generators, with 7 new ones last week alone! We’ve also been putting together a followup to our AI Written The Adventure Zone Script and Outtakes. The final project we’ve been working […]

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RPG Design: A Lesson in Starting Over

Have you ever sat down to play an RPG, only to dread the Game Master saying “Roll for Initiative”? Or perhaps those are the words you’ve been waiting to hear for the last 3 hours! Each person has a preferred amount, and even type of combat.When it comes to Combat, there are many different ideas […]

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Combat – System or Story Based

Here’s a cry to every RPG Developer or Publisher. A plea to every active member or lurker on r/RPGdesign. It’s more than a humble request. Instead, I raise my fist to the heavens and scream: If you’re going to sell an RPG, then for the love of all that is holy, create a quick-play document! “If […]

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RPG Design: Creating a Quick-Play is a Must!