It’s crunch time. Your players went off the rails again, opting to crash the Mayor’s Christmas Ball instead of executing a bank heist that you meticulously planned. Now you need to come up with a guest list, STAT! Of course, you’ve got a name generator bookmarked, and a giant list of Mannerisms to choose from, […]

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Speak Softly, and carry a Big Schtick

Motivation and Goals are two of the most important aspects of creating a Dynamic PC (Player Character). Goals and Motivation keep the driving force on your character, guiding your decisions and allowing for growth of your character. Goals are incredibly important to your Game Master, who has the ability to create plot hooks based on […]

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Hang in There! Motivation of a Dynamic Player Character

Perception skills have had a long tradition of being used to sense incoming bandits, find loot, sometimes to find traps and even to find secret passageways. It becomes an invaluable skill in order to further the plot and to keep yourself alive. Oftentimes, GM’s will call for Perception rolls like calling Initiative, with all players […]

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Fixing narrative Perception rolls

As described in The Problem with Shapeshifting, species that are able to drastically change their shape have 3 main problems that really limit the amount of fun of the characters. The reason why these types of creatures keep coming back, even as Playable Races occasionally, is because despite their flaws they’re still Cool! Who wouldn’t want to […]

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Solutions to the Changeling problem

Changelings, Doppelgangers, and Shapeshifters. Many Fantasy and Sci-Fi universes have some species that can change their appearance at will (including Star Wars and to some degree Harry Potter), and in Tabletop games, species such as these seem like they could be commonplace. Anyone that prefers to play roguish characters has probably taken a look at these races in […]

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The Problem with Shapeshifters

Quiet! As you sneak around a corner discovering a sleeping guard, with an access key card hanging from his belt. Are you daring enough to grab it? Heist! is the second in the line of the Sticky Note RPG. (You can find the first one Here) This modern tale allows the players to become Spies, […]

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Sticky Note RPG – Heist!

“The enemy of my enemy is my friend” – Ancient Proverb A party is only as strong as their determination to stay together. Nothing can throw off a campaign faster than having a few players replace their characters because they no longer have any reason to travel with the party. Having the players come up with […]

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The Common Enemy

Okay, I have to admit it. I have an addiction to free “One-Page” RPG’s. I love them so much, I created my own! Sticky Note is an easy 4-stat system that only requires a set of dice and a character sheet made out of a Sticky Note. This version takes place in a fantasy setting […]

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Sticky Note RPG – Fantasy!

Oftentimes a Game Master forgets one of the most important aspects of any notable character while creating a bad guy, the motive. Now, not every antagonist or obstacle needs a motive, for example, a Gibbering Mouther is going to attack regardless of any reason. Not even every Sentient villain really needs a full reason to […]

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The Noble Villain

In all stories and in real life, there are many different organizations and factions that exist to fulfill goals for its members and others. Without these divisions of power, the world would fall into total anarchy. Organizations can be as large as an empire, or as small as a traveling party. They can provide intrigue to your […]

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Gathering an Organization