The Problem with Charisma Checks
I’ve always loved that Tabletop RPG’s let you spend some time in someone else’s shoes, experiencing something you haven’t ever
Continue readingI’ve always loved that Tabletop RPG’s let you spend some time in someone else’s shoes, experiencing something you haven’t ever
Continue readingAt Roll4 we love talking about technology! You’ve already seen how to use spreadsheets to make Better Roll Tables, but
Continue readingHouse rules are an important part of many different tabletop RPG groups. Whether its rolling a different skill for initiative,
Continue readingRolling a Natural 20’s on Skill checks has been a subject of debate for years. Some hold onto a house
Continue readingHave you ever sat down to play an RPG, only to dread the Game Master saying “Roll for Initiative”? Or
Continue readingFinally, Part 3! In case you missed them, here are Part 1 and Part 2. No longer are we tying
Continue readingWe’ve returned in Part 2 of our Railroading series. If you haven’t already head on over to read Part 1!
Continue readingWe’ve all heard it before. In fact, many of us have even said it before: Railroading is the worst. But
Continue readingGrab your spare change and get ready for some downtime! Every so often, even adventurer’s need to blow off a
Continue readingFor the very first time Roll4 is excited to announce that we are hosting the RPG Blog Carnival by of
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