Here we are, just in time for the holidays rounding out our year of villains apparently. Early this year, we did a three part article taking a look into what makes them big bads tick. Starting with how to make a memorable villain, then what makes a bbeg, and ending with recurring villains Now with […]

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Creating the Ultimate Boss Battle

Here we are, at part 3 in our series on Villains. So far we’ve made a memorable villain, and gave them a cause. The next step is to ensure that the players get to see your new creation, and to have them become invested in their downfall. But this hardly happens after just one meeting. […]

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Recurring Villains

So we’ve started by creating memorable villains, now it’s time to create the end-all Big Bad Evil Guy (aka BBEG). A BBEG isn’t your low-level thug. This is Emperor Palpatine, Sauron, or Lord-Freakin’-Voldemort. So let’s take a look at what makes a Big Bad! The importance of personality and uniqueness is still relevant, of course. These […]

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What Makes a Big Bad

Making a memorable villain is one of the most important tools that a Game Master can have in their GM Tool belt. While the players are the driving force behind the story; Villains are the ones that set the stage. They are the ones directly opposing the players, slowing, or even halting their progress, building […]

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Make A Memorable Villain