Here we are, just in time for the holidays rounding out our year of villains apparently. Early this year, we did a three part article taking a look into what makes them big bads tick. Starting with how to make a memorable villain, then what makes a bbeg, and ending with recurring villains Now with […]

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Creating the Ultimate Boss Battle

Well, we dropped the ball. That didn’t take long. Better late than never though in our 5th article for the RPG a Day Challenge 2020: Tribute. This is going to be a pretty stream of consciousness article, a bit different from the usual. Now, I’m not sure what you think of when you hear the […]

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#RPGaDAY2020 : 5 – Tribute

Session 0’s are an important tool in any RPG group’s arsenal. That’s right, this isn’t just Game Master advice. Today we’re talking to all of the players out there, including the Game Master. Everyone can benefit from a Session 0 before the beginning of a campaign. It helps to establish player agency, to stop the […]

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How to Run a Session 0

We’ve all heard it before. In fact, many of us have even said it before: Railroading is the worst. But here’s the thing, have you actually stopped to think about what Railroading is, who does it, and most importantly how to avoid it? Well, you probably have, TV Tropes even has an article on it, […]

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Railroading: Plot & Player Agency

An interesting idea came up in a Youtube video I was watching today from Taking20. The video claims (as the title so adequately mentions) that Charisma Checks in Dungeons and Dragons 5th Edition are TOTALLY BACKWARDS. It’s like a light bulb went off over my head as they were saying it. I’ve been handling most […]

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Charisma Checks are Backwards